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Gorefiend killing floor 2
Gorefiend killing floor 2













gorefiend killing floor 2

Try to take them out quickly so you can focus on the real threats sooner.Īny Perk can handily deal with Cysts, but they are particularly vulnerable to SMGs and assault rifles, making SWATs and Commandos ideal to deal with hordes of clots, especially given their higher magazine capacities and faster reloads.īeware of their grabs, as Cysts can easily be responsible for causing the death of solo or inattentive players, as their grabs will immobilize them and give other specimen enough time to catch up and kill them.I do feel it does need tweaks. In later waves, Cysts are there to populate the map and to distract players from larger threats.

gorefiend killing floor 2

Ammunition can be saved in earlier waves by switching to the knife and aiming for their heads. Cyst has a chance to evade certain damage sources.īeing the weakest form of lesser ZEDs, any form of weaponry will take them out very quickly.This ZED can be knocked down when jumped on.Cyst cannot grab the player for 0.5 seconds after shooting the healing dart. Cyst cannot grab the player for 1 second after grenade throw.Should sprint if can sprint OR (if can sprint when damaged AND damaged) (i.e.Damage to doors (possible values) = 18 / 36 / 48.(PvP) Rally boost: forces AI Cysts to sprint.Their behavior does not change drastically between difficulties. Upon spawning, it will walk or sprint towards the nearest player and attempt to scratch them, or grab and bite them, immobilizing their target and allowing other ZEDs to catch up.

gorefiend killing floor 2

Tested results with testmap.Ĭysts only have one weak spot, which is their head.Ĭysts are the weakest ZEDs in the game, being extremely slow to move and attack, and their only tactic being to swarm players faster than they can die. Resistances and Weaknesses Damage ResistanceĬysts have few resistances to most damages, except for Microwave, which they moderately resist.Ĭysts have no resistances to ballistic weaponry, and are extremely vulnerable to SMGs and assault rifles.Ĭysts, unlike alpha clots, have a 1.5x vulnerability against assault rifles. Should sprint if can sprint OR (if can sprint when damaged AND damaged) (i.e. Normal - 0 / Hard - 0.7 / Suicidal - 1 / HOE - 1įor comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s. Normal - 0 / Hard - 0 / Suicidal - 0.5 / HOE - 0.85 Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty. Once enraged, Cysts will never stop sprinting until they are killed. On higher difficulties, Cysts have a chance to enrage upon seeing the players, and have a chance to enrage when shot.

  • Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.Ĭysts move slowly when docile, and will sprint when enraged.
  • Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
  • The base damage value further modified by the difficulty-specific multipliers. For kill reward calculations read Dosh Mechanics.Īttacks Grab attack (odds, instead of regular attack)















    Gorefiend killing floor 2